@audiotool/nexus - v0.0.12
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    Type Alias Rasselbock

    key value
    type entity
    key "rasselbock"
    is api.TargetType.PatternTrackPlayer

    The Rasselbock is a multi-purpose effects device that has patterns that can turn different modules on or off over time.

    The patterns can toggle a variety of effects, plus a few "channels" that can be toggled audio to a different output if enabled.

    Index

    Properties

    audioInput: NexusObject<Empty>

    Single Input.

    key value
    is api.TargetType.AudioInput

    Each rasselbock channel's configuration. Channels configure the re-routing of audio to a different output.

    displayName: PrimitiveField<string, "mut">

    The user-assigned name of this device.

    The gate effect's configuration.

    isActive: PrimitiveField<boolean, "mut">

    Whether the device is active or not. When is_active=false, audio signals bypass the effects and go directly to the main output. The secondary channels are quiet.

    key value
    default true
    is api.TargetType.AutomatableParameter
    masterOutput: NexusObject<Empty>

    The master output that doesn't go through any channels

    key value
    is api.TargetType.AudioOutput
    patternIndex: PrimitiveField<number, "mut">

    The index of the currently selected pattern. Determines which pattern the Rasselbock currently plays back, unless a pattern track is connected to it.

    key value
    default 0
    range [0, 31]
    patternSlots: ArrayField<NexusObject<Empty>, 32>

    Empty fields which RasselbockPatterns can point to. At most one pattern can point to a specific element in this list.

    key value
    element is api.TargetType.RasselbockPatternSlot
    positionX: PrimitiveField<number, "mut">

    X position on the desktop in the DAW.

    key value
    default 0
    range full
    positionY: PrimitiveField<number, "mut">

    Y position on the desktop in the DAW.

    key value
    default 0
    range full

    The reverse effect's configuration.

    The scratch effect's configuration.

    The shuffle effect's configuration.

    The speed effect's configuration.

    The stop effect's configuration.

    The stutter effect's configuration.