Audio Device Entities are entities representing devices that are placed on the desktop.
They're the main building blocks of the audio processing graph. Some of the types below are actual entities, some are just fields of entities.
All devices have positionX and positionY fields that can be used to position the device on the desktop, and
a displayName field that can be used to name the device. They can be connected using entities.DesktopAudioCable and entities.DesktopNoteCable.
The DAW will manage placement of these devices so they don't overlap whenever the user moves them.
Mixer related entities are entities with which the main audiotool mixer is configured. An audiotool project must contain an entities.MixerMaster entity in order to produce sound. To connect an audio device to the mixer, create a entities.MixerChannel entity and connect a device to it through the field entities.MixerChannel.audioInput using a entities.DesktopAudioCable.
These are entities that are built to build the timeline - be it note tracks, audio tracks, automation tracks, or pattern tracks.
Utility types and helper entities used throughout the system.
Contains the field types of all possible entities in the nexus document.
To create an entity marked with
Entity key: "foo"use thecreatemethod of the transaction builder as follows: